AI Insights · Timothy · July 2024
Top 5 Vikings Games Performance in Oman Q2 2024
Explore the performance metrics of the top 5 Vikings games in Oman for Q2 2024, highlighting trends in weekly downloads, revenue, and active users.
In Q2 2024, the top five Vikings-themed games in Oman showcased varying performance metrics in terms of weekly downloads, revenue, and active users. Here’s an in-depth look at their performance based on data from Sensor Tower.
Viking Rise: Valhalla experienced notable fluctuations in weekly revenue, peaking at approximately $1.3K in mid-April. Its weekly downloads saw a significant rise towards the end of the quarter, reaching 233 in mid-June. The game also demonstrated a steady increase in active users, climbing from 318 at the beginning of April to 469 by the end of June.
Vikings: War of Clans from Plarium LLC showed a relatively stable weekly revenue, with peaks of around $216 in mid-May. Weekly downloads remained low throughout the quarter, with sporadic increases, while active users fluctuated, ending the quarter with 39 in the final week of June.
Vikingard by NetEase Interactive Entertainment saw its weekly revenue peak at $299 in mid-May. The game had minimal weekly downloads, but its active user base remained relatively stable, with a slight decrease from 127 in early April to 90 by the end of June.
Frostborn: Coop Survival from Kefir had modest weekly revenue, fluctuating around the $50-$100 range, with a peak of $105 in early April. Weekly downloads were minimal, and no active user data was provided for this period.
Bad North: Jotunn Edition from Raw Fury had low weekly revenue, peaking at $72 in early May and $68 in the last week of June. The game had no notable weekly downloads or active user data available.
For more detailed insights into the performance metrics of these games, visit Sensor Tower.